/* Generated by tools/build_assets.py from the game's splash layers (assets/ui/splash). */
.shooter { aspect-ratio: 449 / 1040; }
.shooter .post { left: 64.811%; top: 0.000%; width: 35.189%; }
.shooter .net { left: 67.038%; top: 2.885%; width: 28.508%; }
.shooter .ground { left: 0.000%; top: 97.404%; width: 77.283%; }
.shooter .body { left: 14.254%; top: 9.135%; width: 50.334%; }
.shooter .ponytail { left: 0.000%; top: 28.942%; width: 15.813%; }
.shooter .ball { left: 36.748%; top: 0.769%; width: 24.499%; }
.shooter .ponytail { transform-origin: 77.6% 12.2%; }
.shooter .net { transform-origin: 50% 7.1%; }
@keyframes f7-ball {
  0%, 18% { transform: translate(0.0%, 0.0%); opacity: 1; }
  34% { transform: translate(64.1%, -96.1%); }
  48% { transform: translate(128.2%, -40.9%); opacity: 1; }
  60% { transform: translate(128.2%, 71.7%); opacity: 0; }
  61%, 88% { transform: translate(0.0%, 0.0%); opacity: 0; }
  100% { transform: translate(0.0%, 0.0%); opacity: 1; }
}
@keyframes f7-net { 0%, 47% { transform: scaleY(1); } 54% { transform: scaleY(1.28); } 62% { transform: scaleY(0.94); } 70%, 100% { transform: scaleY(1); } }
@keyframes f7-ponytail { 0%, 100% { transform: rotate(0deg); } 25% { transform: rotate(-7deg); } 60% { transform: rotate(4deg); } }
@keyframes f7-flash { 0%, 50% { opacity: 0; transform: scale(.4); } 53% { opacity: 1; } 66%, 100% { opacity: 0; transform: scale(1.6); } }
.shooter .flash { left: 64.699%; top: -4.904%; width: 31.180%; }
